Gravity Kill is a cave flyer where you pilot your little ship through worlds that want you dead.
First written in AMOS Pro, then C++/DirectX 3, and now in GDScript using The Godot Engine.
GAME MODES
Campaigns - deliver cargo, avoid traps, kill and dig before landing proudly on the gold pad
Timed races - in racing, smooth is fast. just don't hit those mines
Dogfights - two-player split-screen duels to the death
| THRUST | ↑ / right trigger (analog) |
| BOOST | ↓ / X |
| ROTATE | ← → / left stick |
| FIRE | Space / A |
| BOMB | B / left shoulder |
| SEEKER MISSILE | M / B (power-ups) |
| TOW | T / Y |
| PAUSE | Esc / Start |
All bindings can all be remapped on the settings page from both the main and pause menu
Art: Homemade (sorry ;))
Game and site font: Press Start 2P by Cody "CodeMan38" Boisclair (SIL OFL), plus the derived "Arcade Prop".
The FontStruction “Amiga Topaz” by Patrick H. Lauke is licensed under a Creative Commons Attribution license.
© Lars Klæboe